In Rapier v0.36.0, we added extensive support for soft-body simulations.
Surprisingly, we didn’t find a lot of documentation and precedent from existing game physics engines on that topic. So
we would like to share the techniques we implemented in Rapier as we believe it results in a uniquely powerful
feature set. Hopefully, this will help game developers create more exciting gameplay leveraging deformable physics, and
inspire other physics engine developers to further research and improve the support of soft-body physics within the
industry.